Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. The first order of business is to see what was in Murrays backroom, so go check that out. If you attack the woodpile in the central room you can find a Wood Plank. You'll come across a bear on a plinth, and need to find the remainder to proceed. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Now head back towards the main part of the fair. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Hit the switch in the back of the SE room to open a door to the far SE. After he's down, you get another cutscene. Gnome #35: Name: Falken. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. In this map, there will be several red switches that enemies will run to in order to activate alarms. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. We're nearing the end, now. Run up to Mike's mom and get an update to your quest. Head outside and head to Cerebro. Go NW in the previous green room. At one point during this season, Murray's phone number of 618-625-8313 is revealed. Head back to the Hawkins Post for a cutscene and the end of the chapter. This leads to a puzzle with a computer terminal, diary, and bulletin board. *Avoid all fights you don't need in the second half of the game. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Just back off when you see the double arrows suggesting he'll pull this move. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. By a guy with a plush animal you will find a shooting gallery that takes real money. That's everything for the quest thus far. Murray's Warehouse . She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. This next room, as crazy as it looks, is impossible to win. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. On Aug. 31, 2021, Stranger Things 3: The Game will be . Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Let's take care of the side quest before continuing. Back in that previous green room, head SW and you can find a lone Medkit. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Tiny #5: Hawkins Square, Petal Pushers, center room. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Head back to the Pool and talk to the relevant characters to finish the quest. Wow! With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. Inside is more loot and Gnome #21: Seth. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. You'll see a cutscene, and then need to fight some Bad Dudes. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Near the pool shed and the edge of the fence is Gnome #4: Indiana. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Mikes BasementA few new missions just opened up. She'll start the errand The Golden Gift. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Grab it and head back to the door with the golden bear and grab the key. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. You'll wrap up the Slumber Party quest. You can spend your extra tickets here on the other items if you wish. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. She will prep you your special shake, so head back to the Pool. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Now head inside the Pan-O-Rama. Inside you'll get a quick cutscene. Enter the bolted door to the NE to find x2 Medkits. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. So. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Eventually, painfully, it'll be over; just leave the area to be done with it. The locked door has two medkits if you need them. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. Carry on, and when you reach the next orange room, give that clown an answer of 10. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Near the end, theres a puzzle with rat statues. Talk to Murray at the door and then enter Murray's Garage. Eventually you reach the area you'd previously been in. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. Now face the Rat toward the sink and the Bear toward the plants. Knock the boxes out of the way, but your trapped employee needs the key to get out. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Now head back to the eastern path. With that done, switch to the Rat, Paper, Scissors quest. Back inside, head SE and keep looting the side rooms as you go. Backtrack to the opened door for another cutscene. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Hub: Murray's Warehouse. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Kill the enemies in here and grab Gnome #39: Deckard. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). Bust out them bolt cutters for the bolted door and go inside. Report back to Steve and you're done with the quest. Go there now. As you try and leave there will be a cutscene. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Before heading back to Starcourt, I decided to polish off the other story quest. Now, head around the street to the library. June 30, 2022 . There are 3 locked doors in this area with 3 circuit breakers. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Inside the next hallway a wooden door and a gold door. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. With that done, your only remaining story quest is back at Scoops Ahoy. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) The bottom has x3 Random Items. Go now back to the door to the mayor's office you ignored before. stranger things 3 game murray's warehouse buttons. You can talk to Kline, who will evade you by walking slowly away. Head downstairs to Scoops Ahoy. Go back to the bear plinths and position them as hinted at. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Make your way to Billy again while fighting more flayed. Head back to Hawkins Suburbs and the Pool. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Dont worry, theres nothing hidden down a wrong path this time. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). In this room is also the final fish you need for the side quest. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. He will task you with smuggling? Head to Hopper's Woods and enter the cabin. Nows a good time to craft your Vault trinket, since we found the Large Magnet. Now, we've still got one more optional side quest here. Now head through the locked door to the SE. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. Now you can move the Mini-Truck again to the entrance of this map. Now step on all the tiles around the perimeter and the door will open. Next, barricade all the windows, then the door to start a boss fight. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms.
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